Hassan Karim
Making Dragons
GAMEPLAY PROGRAMMER
Welcome to Making Dragons, a showcase of my game development skills and creations. Specializing in C# and Unity, I bring ideas to life through Programming, 3D modeling, animation, rigging, and level design.
Inspired by the fusion of creativity and technology, my journey in game development began in 2020 at the age of 13.
PROJECT SHOWCASE
01
Underwater Horror
Commercial Game
Solo Project
Programmer, Artist, Animator etc
I was the solo dev of Deepophobia, so I did the programming, art and a little sound design, minus a few assets here and there.
This is by far my biggest and best game so far
Learned
-
Dialogue System using Scriptable Objects
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Inventory system based on a database using Scriptable Objects
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procedural animation
02
Horror
Winner of Pass The Game Challenge
Team Project
Programmer
Rural Black is game I worked on with a few others in a game jam, in which we won!
It was Pass the Game Challenge by BlackThornProd
Everyday a separate developer would work on the game, until the days are done, I worked on the third day.
With hundreds of game plus their versions as each new developer worked on it, my and my fellow developers' version won first place
03
High Score Game
Game Jam
Solo Project
Programmer, Artist, Animator etc
This is yet another game jam game I made in the course of a week.
It was a nice change of pace, and a break from my bigger projects i.e. Deepophobia, and it wasn't horror for once!
04
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Game Jam
Horror
Team Project
Programmer
This was the first time I ever worked with a team, it was a nice experience and taught me the power of voicing my opinion and working as a team
05​
Game Jam
Horror
Solo Project
Programmer
This was one of my first game jams, I made this in 2 days and my goal was just to finish a small game, I succeeded in that and this game always had a place in my heart
06
Commercial Game
Kart game
Racing League
Solo Project
Programmer, Artist, Animator etc
This was my second attempt at making a commercial game, but due to scope creep it barely went anywhere, but it teach me to reduce the amount of things I wanted to add in a game
I did however get to learn how to use Photon to make a multiplayer game